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Exploring Neural Networks in Houdini
Not that long ago I started building some Machine Learning (ML) toys in Houdini. The main idea was to implement everything from scratch (using VEX) which meant that I had to invest some time upfront laying the groundwork to have the fundamentals in place and start developing the more interesting stuff later on. I confess:…
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Building Machine Learning Toys in Houdini
Over the last few days, I have spent a bit of time implementing some basic Machine Learning (ML) algorithms in Houdini. This is something that has been in the back of my mind for quite a while but I hadn’t had the time to seriously look into yet. Below, just a few reasons that make…
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The time for VR
Nothing beats “Real Reality”. And, just in case we live in a simulation, I will say that by “reality” I mean “our” simulation. From the very best to the very worst, reality has always covered the broadest spectrum of possibilities. As the central part of our reality, we humans tend to contribute to making things…
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Houdini Crowds to Unreal: A use case
Recently, I have been helping a former colleague and friend with a personal project of his, a close-to-be-finished sci-fi full CG short film (quite a mouthful!). This collaboration came to be after a series of conversations and exchange of ideas about how to take advantage of diverse existing technologies that are not commonly used together,…
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Crowd film work
Crowd work is fun although it doesn’t come free of technical and creative challenges. As a discipline I have always enjoyed it because of how it tends to require constantly having both sides of your brain very well active and feeding off each other. This is a show-reel video with some examples of my work…